I don’t think they hate the set… why would they. Meteors deals 40-50% increased damage on consecutive hits to the same target. The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas.Tal Rasha’s Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds.The same meteor cannot happen twice in a row. Tal Rasha’s Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky.Crown of the Primus: Slow Time gains the effect of every rune and permanently follows you.Delsere’s Magnum Opus (6-piece bonus): Enemies affected by your Slow Time and for 5 seconds after exiting take 12,500% increased damage from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, and Arcane Torrent abilities.Allies inside your Slow Time gain half benefit. Delsere’s Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active.The cooldown of Teleport will reset while you’re inside bubbles generated from this set or cast by you. This effect will not trigger if the target is already inside a Slow Time bubble. Delsere’s Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, or Arcane Torrent also casts Slow Time at a target.Now everyone is going to play 2pc tal 5pc delsere for auto meteors for additional 12,500% damage increase while tals is only 8000% damage increaseĭelseres better control better defense and now better damage output for Meteor… Why add Meteor to Delseres 6pc and not change Tals at all? WTF are you guys doing over there with this garbage?
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